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  1. 2 points
    http://www.moddb.com/mods/underhell/news/3-years-and-counting Definitely have a read. Unfortunately no new chapter this year, but it's still being worked on, so take comfort in that. We must remember that Chapter 2 is the biggest chapter. I can see why it's taken 3 years so far, and most likely a few more before we see the city. It's worth the wait.
  2. 1 point
    ugarth

    Improving 3-start rating in some levels

    Howdy ! I hope someone is reading this. I'm playing the latest version of Interlocked on Android (current december 2016). Level 3-1 gives 3-stars rating for 14 moves. I can finish it in 12 moves. https://dl.dropboxusercontent.com/u/9681493/interlocked_level_3_1.mp4 Level 5-7 given 3-stars rating for 15 moves, I can finish it in 12 moves. https://dl.dropboxusercontent.com/u/9681493/interlocked_level_5_7.mp4 Level 5-8 given 3-stars rating for 18 moves, I can finish it in 14 moves. https://dl.dropboxusercontent.com/u/9681493/interlocked_level_5_8.mp4 Level 5-9 given 3-stars rating for 22 moves, I can finish it in 19 moves. https://dl.dropboxusercontent.com/u/9681493/interlocked_level_5_9.mp4 Each video shows my best solution and then a more redundant solution with extra moves but showing still the 3 start rating. Also notice, that I finished all levels in the 5th group in a quite relaxed way and still got the medal for a quick solve. After playing the whole game, It seems that the 3-star rating is supposed only to be given for the best solution (least moves) therefore these levels should be updated. Also, please feel free to use my videos if you want to upload solutions elsewhere. Thank you.
  3. 1 point
    urcousinvinnie5

    Computer Hardware in chapter 1

    I don't think so, he just says "If that's any help" to give you an idea of what to look for. The computer equipment if just there to let you know it's his bed and subsequently where his red chest is.
  4. 1 point
    ViolentValentine

    Future of Underhell

    Mxthe has multiple games on his shoulders at New World Interactive. One of them is being developed on Unreal Engine 4 (Insurgency:Sandstorm), so apparently Mx already had his hands on it. And from what people say, this engine is really handy. Hell, even Estranged moved from Source to UE4. But yeah, it is also interesting to see what Source 2 will have to offer, although switching to UE4 to me seems reasonable. Of course, I'm just speculating, and I'm not Mxthe. "Not everyone can be Mxthe, only one person can be Mxthe, and that person, is Mxthe." (c) Mxthe
  5. 1 point
    Well, if it's so easy to use, we might see an enhanced version of Underhell on S2.
  6. 1 point
    Okay so my reply is a little late, but I ended up doing the barricade method. With explosives. You can find three explosive canisters in the hallway to the west (If memory serves me correctly, I'm just going off what I remember on the map) of the vent room. So left, if you're facing the wall with the map on it. You can find a couple more taller canisters near the kitchen. I just grabbed the three smaller ones and barricaded the vent with them. Naturally, Todd went to push through the barricade, but the vent broke open first. Shot the barricade, it blew up, and the infected closest to the vent (the one that drags him in) was killed. As for the door, I realized it happens when I'm the last or first one in. So I just run in after Matthew and wait for Todd, Eric, and the other dickhead to run in after me. Then the door closes fine.
  7. 1 point
    I'll do that on my next playthrough. See if I can't save the dumbass.
  8. 1 point
    I think last time I did it was by outrunning everybody, if that doesn't work try getting to the vent late
  9. 1 point
    Try barricading the vent, or try to kill zombies inside before you turn off the relay
  10. 1 point
    Try loading your save file before you turned off the last relay. if you want to save todd (guy near the vent) throw a grenade in there if you have one, if not just block his way and don't let him stand near the vent. as far as I know that door bug will occur if you close the door yourself, just don't interact with the door. I hope this helps
  11. 1 point
    Ido

    Portal (The Flash Version) on my website

    Sure
  12. 1 point
    Wwadlol

    Setting up Hammer for Underhell?

    I have been able to partially set up hammer for Underhell, but with a few side effects. This is how I first set it up, there is no .Fdg file so i had to use hl2's. And the build programs are the same as hl2's too. However, when I started a new map the error "missing material editor wireframe" came up. The editors material files were missing, so I did this. I tried to copy over the textures.vpk files from hl2 over to underhell, by both putting them in the main folder and adding the path in the gameinfo.txt The red marker shows what was already in the .txt file before I edited it. And it doesn't seem to have any textures for hammer? (could be wrong) So I was now able to create a map with hammer with and without problems. So this is a map I made yesterday. As you can see the combine_s appear as soldiers. The textures work correctly, however, any new entities such as Weapon_melee_axe will not appear in the list. there is a bypass for this though as I have done, but they appear as obsolete. The entities work ingame. but I'm not able to edit the properties, for example, you can not choose a skin for the soda can, and properties like Uh_spotbodies does not exist. So I hope anyone has a solution to this as Underhell is one of my favorite games out there, thanks.
  13. 1 point
    Aktar2645

    The Official BS Thread #3

    Hello friends. How are you, I am new here. it is very intresting thread. :
  14. 1 point
  15. 1 point
    Ido

    The Official BS Thread #3

    Boards upgraded to latest firmware + spam cleaned again.
  16. 1 point
    Mxthe

    !Spoilers! My thoughts after Underhell Chapter 1

    I also said that I'm a stripper. And I eat cat fur.
  17. 1 point
  18. 1 point
    Ido

    The Official BS Thread #3

    Ohi again. Cleaning up some bot spam. It looks like there's about 1-2 pages of spam threads generated in a week, usually in "You Create Stuff". Not sure why bots are attracted to that forum especially, I'm thinking about locking it down. I still get reports into my inbox so I take the time to clean up here when I can. I also upgrade the firmware when there's new but bots seem to bypass all of this crappy IP security anyway.
  19. 1 point
    Mxthe

    About Underhell

    Underhell will be distributed in Episodic releases. The Original Soundtrack for Underhell is being entirely composed by Tom Stoffel MODDB : http://www.moddb.com/mods/underhell Official Website : http://underhell.wecreatestuff.com/ Steam Community Group : http://steamcommunity.com/groups/Underhell Underhell Greenlight Page : http://steamcommunity.com/sharedfiles/filedetails/?id=93935811 Underhell will contain 1 Prologue - 4 Chapters - 1 Epilogue. ============================ UNDERHELL ============================ Latest Version : 1.2 Required Games : Source SDK Base 2007 Moddb : http://www.moddb.com/mods/underhell Website : http://underhell.wecreatestuff.com/ Forums : http://forums.wecreatestuff.com/index.php?/forum/16-underhell/ CHAPTER 1 OST : http://tomstoffel.bandcamp.com/ PROLOGUE OST : http://www.cdbaby.com/cd/tomstoffel V.1.2 *Fixed loading in Hermit after getting Wrench disabling attack. *Fixed pressing use on hermit during some scenes cancelling his scene. *Fixed not being able to rescue some survivors on level 1. *Tweaked some enemy amounts in some hard areas. *Moved one hermit card to be easier to find. *Reduced amount of medical items in Level 2 South Wing. *Fixed pressing "SkipScene" in the house fading to black. *Fixed dreamcatcher being unusable after finishing chapter 1 if never used before. *Tweaked some FOS of some enemies to facilitate sneaking around some areas. *Fixed floating flashlight in Prologue_5. *Fixed some enemies not going away when player successfully hide in weaponless parts. *Fixed shooting barricades too early blocking progress near the end of the game. *Fixed other miscellaneous bugs which you should not know about. ============================ Table Of Contents ============================ .INSTALLATION I. Installation II. About Underhell III. Story Background IV. Tips & Hints V. Bug Reports VI. Credits VII. Disclaimer ============================ I.INSTALLATION ============================ 1. Make sure you have Source SDK Base 2007 installed (Half Life 2 is NOT required). To install it, go to the "Library" window on Steam, select "Tools", and install "Source SDK Base 2007". 2. Extract the file into the following folder /../steam/steamapps/sourcemods (Make sure to delete the previous Underhell folder from 2011 Prologue if you have it.) 3. Restart Steam. You should see "Underhell" in your game library. --------------------------- .Computer Requirements. --------------------------- Minimum: 1.7 GHz Processor 1024 MB RAM DirectX® 9 level Graphics Card Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection Recommended: Pentium 4 processor (3.0GHz, or better), 2048 MB RAM DirectX® 9 level Graphics Card (or higher) Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection ============================ II. About Underhell ============================ Underhell is an Episodic Modification for the Source Engine. Chapters will be released once they are developed. What you have just downloaded is Chapter 1 and a remake of the Prologue with the newest engine features created by the development team. Underhell borrows from many genres and would be best described as a First Person Shooter Action/Adventure Psychological Survival Horror game with RPG elements. These RPG elements include secondary quests with multiple outcomes, random survivors to rescue, different items to scavenge, and getting better equipment through both exploration and game events. --------------------------- .Notes. --------------------------- 1.) Alt-tabbing the game can cause performance issues, crashes and graphical glitches. 2.) Make sure to close all unnecessary programs before launching the game for optimal performance. 3.) Running the game with the console enabled will disable the menu. Please note the message in the console: Underhell is a storyline based mod with pre defined features that are enabled and disabled within the levels. Tweaking the features will result in playability issues and will most likely crash the mod. It is recommended to avoid playing with the console commands. So please close the console, and enjoy the game. --------------------------- .The House. --------------------------- The House acts as the hub for the mod. You can come back to it anytime via a special button in the Main Menu. Every time you do something in The House it will save automatically. If you start The House via the Chapter Selection menu it will completely reset everything in The House and you will lose your progress. When you are in The House, you can check your e-mail, your mailbox, answer the phone when it rings, or just explore and try to uncover the mysteries that lurk in there. Even though Jake's wife has recently passed away, you are not completely alone... --------------------------- .The Game. --------------------------- Underhell is split in 3 different "zones" The first is The House. Each new chapter will have its own version of The House with different puzzles, things to discover, and diary pages of Jake's late wife to be found. The second is The Dreams. With each version of The House will come a set of dreams only accessible during night time via the bed in The House. Dreams will give you bits of information about the story, and might help you understand some future events better. They are very different from the rest of the game in both their narrative and gameplay, and focus mostly on exploration and solving puzzles. They have a few twists to them that will challenge players since they are not necessarily bound by earthly rules. The third zone is The Chapters where Underhell really takes place. You access a chapter from The House, and when you are done with a chapter you come back to The House. When everything has been done in The Chapters, The House, and The Dreams, you must go to sleep in order to access the next version of The House. That is, when it's released of course... ============================ III. Story Background ============================ You play as Jake Hawkfield, a Special Weapons and Tactics operative who recently married and moved in with his beloved wife. But soon after those happy events, his wife dies under mysterious circumstances, leaving only clues that suggest she committed suicide. Jake falls apart, and only his best friend, mentor, and boss Frank is there to help him get over his grief. The mod begins with a wake up call from Frank ordering Jake to come down to the station. An armed group of elite soldiers have taken control of a hospital and all its personnel. But Jake will soon realize that this is not a common hostage situation... ============================ IV. Tips & Hints ============================ 1.) It is recommended not to play with the console commands. Nocliping around the maps or using "impulse 101" could cause some level glitches. 2.) You can kick open doors. Doing so will kill enemies standing behind it. 3.) Underhell has free aim, ironsights, and scopes. Use ironsights and scopes for better accuracy. 4.) Weapons and enemies have realistic damage models. A shot to the head will kill most enemies in Underhell. 5.) Avoid staying stationary during combat. Keep moving or you will be overwhelmed. 6.) If you forget what to do, press the Display Objective key (default TAB). 7.) Watch your endurance meter, the vertical bar at the lower left corner of the screen. It controls how quickly your stamina is refilled, how likely you are to bleed, and various other important things. ============================ V. Bug Reports ============================ If you encounter any bugs, glitches, or crashes please report them on the Technical Support forums here. http://forums.wecreatestuff.com/index.php?/topic/1959-bug-reports-and-technical-support/ ============================ VI. Credits ============================ Following are the credits for all content used in UnderHell to avoid any misunderstanding with the community. FakeFactory, Veteran Gamer, Onemanshow, and Phatcat have given me permission to use their content. So I want to thank them all for their kindness! -Written by Mxthe -Level Design by Mxthe -Programmed by Carlos 'Charly' Sotelo -Choreographed by Mxthe -Voice Actors Joseph Bracken Aaron Cuevas Tassilo Egloffstein Stig Finsen Sydtangen Mike Schroder Nathan Wieczorek Fredrik Arntsen David Kingery Alex Larrabee Riku Lempiäinen Phillip Marlowe Brandon McKagan Collin M. Danielle McRae Megan K. Nathan Mubasher Tom Stoffel Brandon Tran Sam Pearson Michael Tsarouhas Ian Wiese Kevin Michaels-Grant Patrick Liao Yoav Landau -Beta Testers Hen Mazolski Sam Pearson OneManShow Adi Matshulski Joseph Bracken Klaus Schroder Mike Schroder Stig Finsen Sydtangen Yoav 'Koolfox' Landau David Kingery Dean Day Brandon McKagan Jacob Shettler Michael Tsarouhas Tom Stoffel Beta Testers Collective – Ade Beta Testers Collective – Frere D'Arme Jeremy Agostini Beta Testers Collective – Phillip Marlowe -------------------------Audio Artists------------------------- Weapon Sounds - GAMEBANANA Community Sound Mixers - Koolfox, Brandon Tran, Mxthe Sound Editor - Mxthe Sound Support - Strelok Sound Libraries: www.soundjay.com, www.freesound.org, www.rejenorst.com, www.sounddogs.com -Music Composer Tom Stoffel Official Website : http://tomstoffel.com/ Purchase the Underhell Original Soundtrack ! Chapter1: http://tomstoffel.bandcamp.com/ Prologue: http://www.cdbaby.com/cd/tomstoffel -------------------------3d Artists------------------------- -Weapons- -Weapon Animations by Damon "Inter" Kropp- -Weapon Advisement and Design by Michael Tsarouhas & Patrick Liao Pipe: Model, Textures : Progsys Axe: Model, Textures : Progsys Baton: Model, Textures : Progsys Wrench: Model, Textures : Progsys Glock Pistol: Model, UV, Compile:sHiBaN Texture: Fub SOCOM Pistol: Model: The Lama, Lonewolf, Twinkie masta Skin: Stoke, Lonewolf, Twinkie masta Beretta Pistol: Models: Sureshot, Twinke Masta Skins: Twinke Masta UV Maps: flamshmizer Colt Phyton Revolver: Model: Agressive napkin Textures: Snake MP5 SMG Model - Twinke Masta Skin - The End, snake Reskin - Mxthe MP5 EOD SMG Model: Schmung Skin: Thanez Reskin - Mxthe MP7 SMG Model - Schmung Skin - The_Tub Reskin - Mxthe G36K Rifle Model - Darkstorn, Twinke Masta Skin - Darkstorn, Twinke Masta , Sproily Reskin - Mxthe M5 Shotgun: Model - End Of Days UvMaps - Hellspike Skin - H4wk M3 Shotgun: Model- Valve Reskin - Hector Gonzalez XM1014 Shotgun: Model & Textures - Millenia Grenades : Model - Valve Skin - BlackHoleSon Reskin - Mxthe HealthSpray: Flamesedge - Model & UV Tsunami643 - Default Skin Reskinning and Hexing - J.Barnes Nightmare House 2 Props: Models & Textures : Christopher 'Guessmyname' Jones -Military Props Models- illkid - Conversion Americas Army Reskins - Mxthe -Floor Turret : Model and Textures : Jen4 Reskin - Mxthe -Characters- The Guards FakeFactory - Original HD Skins Mxthe - Reskin Soldiers Valve - Counter-Strike Models Skin - Predaaator Reskin - Mxthe Combine Ace Soldier : Model - Synergy Remodel & Reskin - Mxthe Citizen Skins: Models - Valve, Mxthe Textures - FakeFactory, Rusty, Mxthe Inmates Skin - J.Barnes Faces - FakeFactory Reskin - Mxthe Her Model - FakeFactory Skin - FakeFactory Remodel - Mxthe Reskin - Pedro "TigerboyPT" Calvo, Mxthe Infected Models: Valve, Christopher 'Guessmyname' Jones, Mxthe Textures: Pedro "TigerboyPT" Calvo, Mxthe, Rusty Young Breen Reskin - Sander Pundi Bodygroups and Limbs: Christopher 'Guessmyname' Jones Mxthe Props & details: Cassette Player & Cassette - Christopher 'GuessMyname' Jones Old Hospital Equipement - Progsys Modern Hospital Equipement - Progsys Modern Furniture - Progsys Better Beds - Progsys FuseBoxes - Progsys Food - Progsys Batteries - Progsys Glowsticks - Progsys Flares - Progsys Bandages - Progsys KeycardReader Keycards - Christopher 'GuessMyname' Jones CDCase - Progsys WaterFountain - Progsys Metro Tourniquet - Pyritz Keys - Pyritz Escalator Prefabs and Models - FresHinger Mc-Donalds Prefabs - MDS31781 Pool Chair - Vincent074 Security Terminal - Anderes Medical Closet - Josch, Mxthe Laboratory Equipment - BabyFawnLegs Vehicles : Solid_Granite GiGaBiTe PoWer3D Ambulance by vincent074 Driveable Jeep & APC: Inaki -------------------------2D Artists------------------------- -Custom Textures- Mxthe Progsys FakeFactory Pedro "TigerboyPT" Calvo -Blood Textures- Christopher 'Guessmyname' Jones dDefinder Kuttenking Mxthe -Water Caustics & Dripping Effects- acid ultradr3mer -Particle Systems- Magenta Iris Mxthe Valve -------------------------Very Special Thanks To------------------------- NightMare House 2 Development Team Hen Mazolski - For his support, his contacts and his awesome ideas Harry ".eXeC!" Jeffery Christopher "Guessmyname" Jones Yoav "Koolfox" Landau David Kingery Pedro "TigerboyPT" Calvo Ido Tal SMOD Community "The Author" Phatcat OneManShow Veteran_Gamer Jen4 Spasior Business MrLee FPSBANANA Community Predaaator Jaanus Twinkie Masta For their programming support GoldenEye Source team Biohazard Saul Rennison ChadReitsma Dome113 Steam Forums: Source Coding Valve Developer Community Some of the best mods Smod Smod Tactical Smod Outbreak FakeFactory Synergy Hidden-Source Team Nightmare House 2 Some of the best companies Remedy 3DRealms Capcom Konami Irrational Games Id Software Ubisoft Monolith Studios Valve Some of the best websites Fpsbanana Google ModDB SoundJay FreeSound SoundDogs Some of the best directors Hideo Nakata Takashi Shimizu Sam Raimi And writers Stephen King Sam Lake I would like to thank everyone cited above... and the entire Half Life 2 modding community! ============================ VII.Disclaimer ============================ -This modification was developed by Mxthe using all content cited above. -Programming for this mod was done by Carlos "Charly" Sotelo with help from numerous cited sources. -High Resolution Textures were created and provided by Fake Factory with his authorization and consent. -This software is powered by the Source Engine developed by Valve. I would like to again thank the original makers of all the content used in this mod. I would not have been able to make this mod without the help of the Half Life 2 Modding Community.
  20. -1 points
    These people should be ashamed releasing a game so broken and yet not fix it after such a long time. I have ALL the half life and half life 2 games and I cant get this game to run. I tried all the fixes and still nothing. You'd think after so many people complaining about issues getting the game to run and all the errors they keep having that these people would have fixed the game by now by adding these files to the installation and not force people to jump through flaming hoops to get the game to work.