(I actually impressed myself with this little banner)
After playing through several horror games/mods etc I have had a couple of ideas floating around my head which could or could not be possible to do in hammer (source mapping).
Got a unique idea that you think will really bend the mind of the player, that you want to share with the rest of the community?
The idea doesn't have to be within any sort of context. This just may help any would-be horror mapper who is running out of ideas.
Post 'em here, and edit your post every time you want to add something to avoid clutter.
(Please try and keep them original)
POSSIBLE HORROR SETTINGS
Fairground (House of mirrors etc.)
END OF DREAM/SURREAL SEQUENCE IDEA(S)
A door represents the end of each dream/surreal experience. When you are being propelled into the "real" world, the door seems to appear from nowhere. There is a strange sort of effect around it, it appears blurry when you look in it's direction, as if it's not all there. The door opens to reveal a blindingly bright light, the open door then zooms towards you, forcing you to go through it, the brightness goes down and you find yourself back in the real world, you turn around, and there is a door behind you, but it seems normal and is perhaps locked.
At the end of each sequence, the transition back to the real world is represented by the entire world around you collapsing into a dark abyss leaving only the tiny bit of ground you are standing on remaining. Then, where you were once standing the real world then rushes up to fit back into place around you.
GENERAL SURREAL IDEA(S)
You are at the bottom of a very short staircase, as you step forward the stairs elongate and spiral upwards, the walls and ceiling disappearing into the darkness creating a seemingly infinite spiral staircase going upwards. You start climbing and when you reach a certain point, there is something waiting for you something scary, I don't know that's up to you. Upon whatever it is startling you, the spiral staircase seems to go back on itself, shrinking upon the point you are standing, and the walls and ceiling quickly replace themselves until it is normal again, and it appears you have not moved from the point you were originally standing.
Quite a simple concept. A backwards world. Where the place seems populated and such, but everybody ignores you, they move backwards, do actions backwards and perhaps even talk backwards. When the player gets used to the idea of these "backwards" sequences, you can occasionally have one of these backwards characters do something like stop, and actually look at the player as if they actually know they are there, before carrying on or disappearing somehow.
You are walking down a corridor and on either side there are portraits and pictures. As you're walking past these portraits, they explode off the wall to reveal some demonic hand trying to grab you, you start running, for these grabbing hands hurt you. The pictures are blowing off the walls behind you faster and faster until you reach a locked door, surely you are going to meet your doom, until the door bursts open and you are flung into a bright light where you are transported back to the real world.