Donut

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Everything posted by Donut

  1. The purpose of this thread is to post all helps in one thread instead of creating many others So you are stuck? You don't know what to do? Where to go? How to kill or win a certain boss levels? Well ask other users for how to do it here And remember about
  2. Hello everyone Well, since Chapter 1 has been publically released to everyone just an hour ago, I think I will be having this spoiler filled discussion with early access users Being in here whatever thoughts you have about Chapter 1 I thought that one of the character death really did looked brutal and gruesome Although we didn't have him for a long while, I feel really sad for losing him And although you can't kill his killer I always tried to take a look at how has been mutilated What I can say for certain that, Underhell does not treat characters nice and softly
  3. I don't know about you, but to me this guy seems to be totally deaf https://m.youtube.com/watch?v=xxlhcKEfnr0
  4. I'm sure every single person who'd end up in the situation like Jake woulda've same effect
  5. Now that's sounds a lot more velievable
  6. Chapter 1 maps were made in merely 4 weeks. That includes assets, entities and etc After Prologue was released, that's when Mxthe started very first steps of Chapter 1. Nothing was created prior to prologues release. The very first teaser trailer is a proof to my words. I also remember that somewhere Mxthe written that Chapter 1 itself (characters, maps, weapons, voice acting, cutscenes and (maybe) music) has been created in about 3-4 month. The rest 1,5 year were bug fixes, tweaks and gameplay mechanics (stealth, endurance and etc)
  7. Yep, you're correct. It is hard to say how long Ch. 2 will be in development since... you know what. My prediction:Port comes out in 2 years (2016). Ch2 comes out 3 years later (2019). Assume dev time linearly increases, so assuming no more engine troubles, the full thing will be out in ~2030. Lolwut?? You know what really took that long to release chapter one? Underhell had no combat/survival/stealth features at all. By the time, the team was so NEW to developing a mod, that they had barely any experience. Half of the development time was a big fixing. But now team got bigger and more professionally experienced. Features and gameplay mechanics have been created. There will be less troubles with bugs and glitches now. Chapter 1 remake will just feature same thing, except everything will be remodeled. And while thing a are getting remodeled, there isn't much required for Mxthe to do. Meanwhile he can go on with his jobs on other game companies. And chapter 2 development to take 3 years? I will only consider your theory, last resort/worst case scenario. And it is yet highly unlikely
  8. Ok let me get this straight. Ex SWAT member or not, there are no combat protocols that Jake has to follow anymore, so stop with that "ermergawd! He is SWAT, blah blah bleurgh"! It's about survival now, and any methods are applicable.
  9. Is there another Matthew, other than porter, which I don't know?
  10. I think this is more a problem of people than the actual difficulty system itself.We've all become such badasses we all know the tactics to just absolutely wipe Hordes. That's why Co-op would be so terrible. It'd be like having the Badass Squad x10 Overpowered. It's not about "being badass" or knowing tactics Even I, on my first playthrough found it waaaay too easy on Hard difficulty
  11. Couldn't put it better myself Still struggling to understand whether all these events were live event or flashbacks
  12. If that MP stuff can be ported to SP mods, then yeah, that would work. They all originally are for SP
  13. What are you talking about? There are loads of SWEPS and different GMOD game modes that use that "button to pick up" ammo feature
  14. The video below is a comedy Source engine based animation series. In the middle of this video a guy for the new cast of role has been invited to act. At 3:01 precisely His name is Tyronne and is an exactly (I think so) character model as Tyronne from Underhell. Now most (if not all) of us already know that Underhell had a pure coincidence of choosing exactly same model for a "dead person" [to avoid spoilers]. Did that just had to happen again?
  15. Not just some guy DasBoSchitt is probably #1 GMOD animator out there. Pretty famous, trust me. His experience is nearing 8 years
  16. Not to mention that the game itself needs some heavy optimization work before they even think about implementing VR headset support. I'd imagine the choppy framerates most of us experience when playing Underhell would be not only immersion-breaking, but also incredibly disorienting for a player using the Rift.Choppy framerate?The fuck are you talking about? I don't possess a powerful rig but I play it on 180 FPS on High Settings without a snatch And don't talk of everyone if you are the only one experiencing certain problems The only problem I ever experienced was not being able to set the shadows on high quality. And it isn't even the developers problem. It's Source Engine problems The engine might be optimized with some technical features to match modern game engines, but let's not forget how damn old it is. This is also an exact reason why Source 2 is in the development
  17. Yes. When it will be ported to Source 2013 it will have OR support
  18. Leaning is good, but having to load magazines sounds like a wicked tedious thing to do. It's way up there on the realism scale, but I think it would take away some of the fun. Reminds me too much of DayZ. Realism or not, this game includes survival genre. Making game as hard as humanly possible is a MUST. Feature like this will most certainly guarantee tension and excitement during horde attacks. I felt myself way overpowered. Feature like reloading each bullet in will at least make us run more, than feel ourselves a half-Rambo type.
  19. It's code red, not zero
  20. You know, explaining the whole story and events during chapter 1, is quite a hard thing to do overall. I think that of it would be Neil Druckman or Christopher Nolan whom you ask for explanation, you'd get most precise answer. Even though at the ending of Chapter 1, Michael is saying that , I still doubt that everything before that moment actually happened. Why I think that way? Because we still got not a single clue as to what made Jake But regarding blinking lights, I guess you understand yourself that it actually serves as an actual psychological Boost, to a memory recovery
  21. I have a lot to expect, but here are things that I am most certain about, that will be in chapter 2 Jake, Bryan and Takeo/Raito. Along with Michael So as we know by now, These are the only 3 confirmed survivors of A.R.C Facility We have seen all of em in the Chapter 2 beginning where escape from next door interrogation room Michael? Take a closer look, the only dead body you can't see in I'm not sure what exactly will it be about, the Chapter 2 about itself. We certainly know that its about infection getting spread into city But what I am curios about is the gameplay now It's City! You guess there will be a bigger space to roam around now? Will there scavenging again? More survivors? Maybe cars to drive around city? Your guess is as good as mine Leave your expectations about chapter 2!
  22. Jesus you guys All these theories and other bunch of researching crap? Really? It's just an Easter egg. There is not a single connection between these two universes, at all! You even made me laugh when you started your research on event dates, how long it will take to get to hospital and a theory about SWAT first protecting the core I am not even exaggerating what I am about to say, but you are utterly ridiculous