I_Jedi

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Everything posted by I_Jedi

  1. That makes sense for all but one blinking light sequence. The one at the end of the Residential Area right before the first encounter with the PMCs. Nothing seems to trigger that one other than Jake simply walking down a hallway when everything suddenly turns rusty and decayed. I think the Hermit mentions it later on as well, stating that Jake looked like he was wandering around in a drunken stupor when it happened. What do you think that means? There are several possibilities: 1. Most likely, Jake starting remembering Chapter 1 wrong since that part of his memory was likely corrupted or removed. Think of Jake's memory as a train, and that segment of the game causing a derailment. Presumably, Michael fast-forwarded to a more stable part of his memory. Also, some proof that this is, in fact, a retelling of the past: If you allow Ben to die when he goes to Core Command, a message pops up saying "That's not how it happened.." and then the game reloads. 1a. It had something to do with some sort of super-zombie. The rustiness indicated that the super-zombie was coming, and the memory of Jake encountering the super-zombie was skipped. 2. Alternative universe; Jake entered Underhell's Otherworld counterpart briefly before blacking out and being sent back to the prime universe.
  2. Perhaps the red-green lights were having Jake just move past other, useless events in his memory such as being unconscious.
  3. If that MP stuff can be ported to SP mods, then yeah, that would work.
  4. Leaning is good, but having to load magazines sounds like a wicked tedious thing to do. It's way up there on the realism scale, but I think it would take away some of the fun. Reminds me too much of DayZ. There is at least two ways to do this to make the magazines realistic and not cause ammo to be wasted (some code talk below, but it should be understandable): Option One: Coder creates a struct (MAG for example), and the struct will hold an element saying what kind of ammo it is (10mm, shotgun, etc.) and an integer holding the current number of bullets it has left in the magazine. When reloading the previous MAG is discarded and is kept on the player character. The player character can only hold so many MAGs, though, and the player will need to actually drop MAGs (use an ammo drop function), when he has too many. A seperate indicator can be shown to the player telling the types of MAGs he has and how many bullets are in each of them. One can manually use this indicator to switch to a specific MAG. Option Two: Same as above, but the MAGs actually take up space in the inventory screen. They can stack (10 10mm MAGs a slot, 3 shotgun packs a slot, perhaps...), forcing the player to integrate resource conservation directly with ammo, too. Of course, this would mean that the player would need a button to pick up ammo to work. I don't know if Source can do that. Why not the use button? I haven't seen such a system done before with Source with the use button to pick up ammo manually.
  5. Perhaps the guy who made the vid played Underhell and reused the character.
  6. Leaning is good, but having to load magazines sounds like a wicked tedious thing to do. It's way up there on the realism scale, but I think it would take away some of the fun. Reminds me too much of DayZ. There is at least two ways to do this to make the magazines realistic and not cause ammo to be wasted (some code talk below, but it should be understandable): Option One: Coder creates a struct (MAG for example), and the struct will hold an element saying what kind of ammo it is (10mm, shotgun, etc.) and an integer holding the current number of bullets it has left in the magazine. When reloading the previous MAG is discarded and is kept on the player character. The player character can only hold so many MAGs, though, and the player will need to actually drop MAGs (use an ammo drop function), when he has too many. A seperate indicator can be shown to the player telling the types of MAGs he has and how many bullets are in each of them. One can manually use this indicator to switch to a specific MAG. Option Two: Same as above, but the MAGs actually take up space in the inventory screen. They can stack (10 10mm MAGs a slot, 3 shotgun packs a slot, perhaps...), forcing the player to integrate resource conservation directly with ammo, too. Of course, this would mean that the player would need a button to pick up ammo to work. I don't know if Source can do that.
  7. The blinking lights were reused from the blinking lights from Fringe.
  8. Well, that's not entirely true. Underhell and Nightmare House share the same universe, just not the same story. Plus, researching dates and coming up with crack-pot theories about upcoming content is kind of what you're supposed to do in a thread about the discussion of upcoming content. My thoery also justified why the events of NH2 will not be mentioned in Underhell in the future. In UH!world, the hospital is filled with zombies like everywhere else near the city. So essentially, the player won't see connections other than easter eggs in Underhell, but there is an in-multiverse connection between the worlds, which was severed at the end of NH2. Also, NH2's events, other than the Core's dissapearance, never happened in Underhell's world. Maybe Ito or whoever his boss is wanted to cross over into NH2's world to get something by exploiting NH2!Romero, or NH2!Romero made the Core on his own to cross over and pull UH!Emily to his world. If paranormal people can enter NH2's world and UH's world (afterlife -> living world), then it would not be far-fetched to say that there can be limited crossing over between lands of the living. Silent Hill pulls this with the Otherworld.
  9. Somewhere, they said that NH and UH just share the same universe. Not the same story. So I don't think your theory is correct. Better stick to what the game itself has. Here's a better idea, to justify why NH2 stuff will not show up in Underhell other than Easter Eggs: NH2 is an alternate universe. According to Frank in the Prologue, Alpha Squad (those swat guys in NH2) were already sent to the hospital. Since the hospital is just outside the city, the swat guys would get there in only a few days at most. NH2 itself was just a few days at most, as well. Frank tells Jake this in September, but NH2 is in October. Also, the events of NH2 are never directly mentioned other than this, so NH2 in Underhell's world wasn't very major, even for swat. So here is what I think was happening: In September in UH!world, the swat team was sent to the hospital for protecting the Core. However, NH2!Romero steals it from his counterpart. UH!Emily is still alive and well, but the core's presence in NH2!world is causing her to shift between realities in a non-corporeal form. By October in UH!world, the city and its suburbs, which is where the hospital is in both worlds, are overrun with zombies. The Core in NH2!world switches the NH2!staff with Underhell's zombified staff either partially (the hallucinatory zombies, "creepy" zombies), or completely (the real zombies). Counterparts who are still alive in UH!world become shades (those dark phantoms) like the hospital announcer, but UH!Emily has features in NH2!world because Romero is actively attempting to bring UH!Emily to NH2!world in human form. Presumably, the chef in the start of NH2 was zombified in both universes, so that's why he was killed twice. UH!Emily could not replace NH2!Emily, presumably because NH2!Emily was dead (and thus is never really seen except for that bit in NH1, where NH2!Emily is seen hanged). Although NH2!Alpha Squad was killed, UH!Alpha Squad is still alive and active in Underhell. The ending where Romero is killed and the Core destroyed severs the link between universes, and UH!Emily presumably fades back into UH!world. The various hallucinations in NH2 are the player character partially shifting between universes. Of course, the UH!people would never notice these shifts due to having their hands full with Ito and the zombies.
  10. They were moving too quickly. The extreme inertia caused the train to move slightly more forward than it should, causing it to fall over.
  11. More interactive third person, since there was only one of those in Ch1. Also, more no-weapons free-roam with zombies after you.
  12. May I Ask, what many games take place in New York. I barely know few of them It looks way too small to be New York It doesn't even have a skyscrapers. It more looks like Detroit Here's some New York City games: Crysis 2,3 Prototype 1,2 Deus Ex (And a little bit of Invisible War) AC3 GTA4 (sort of)
  13. Game probably takes place in New York; lots of games happen there. Otherwise, its a city that does not exist in our world (presumably erased from time).
  14. Even if you caught up with him, I don't see how you could take him alive anyway. He'd probably sucker punch Jake and take off again.
  15. I thought that the game was going to end when Ito shows up to gas you. The devs can probably keep going to get the SDK13 port out, at least, and probably to Ch2. Further chapters are slightly questionable...assuming 2 years a chapter + 1 year for the port, that would make the full release in 2023. Long time.
  16. Bryan playing Truth or Die with Takeo.
  17. I suspect that Guilt is Jake when gassed. Perhaps Jake was gassed and went on those murder sprees at the end of the Prologue. Tom brought Jake out and took the blame for Jake killing everyone.
  18. He never goes back there. In a piece of dialogue, he said that he intended to leave in a hurry. You need to continue the story and talk to him when you lose your stuff later. There should be enough cards there for you too get the radios in your second meeting.
  19. Of course, these theories almost certainly aren't part of Underhell canon; these theories are just implied. 1. Counter Strike - The PMC seems to be the Phoenix Connexion. The CT's that appear are just Phoenix operatives with CT gear ripped off dead CT's. 2. No More Room in Hell - The zombies that appear in Underhell seem to be Romero-type zombies with the ability to run. Since the Underhell zombies recently died, their muscles and such have not decayed enough to keep them from doing physical actions a human could do. The virus gets everywhere and turns nearly everyone into a zombie. A few months pass, and then almost all the zombies have decayed enough that they can only shamble to you. Recent kills can still run around, but nearly all zombie are incapable. Since we probably won't hear anything about Chapter 2 for a few years, we can assume that all people and organizations in Underhell have been rendered defunct, and only pockets of surviving military and civilians are alive. Then begins a typical round of NMRiH. This continues until only people hiding in isolated areas, such as Jake, are alive. Thus begins most of the House section. Most of the zombies have died from decay, and the virus has evolved to change Angelo into a self-aware zombie. 3. Get a Life - Happened simultaneously with Underhell's Prologue at first. After the Get a Life protagonist wakes up in the hospital, he is in the Chapter 2 part of the plot. Due to zombie outbreaks occurring across the world, the EVIS has been formed to deal with the place were Get a Life takes place. The protagonist is wandering when the EVIS invades to shoot everyone to cut down on zombies. After the protagonist is knocked out again, he wakes up to find that the zombies have spread greatly and the virus has evolved. Then comes lots of gunfights against EVIS and infected. Over the timespan on Get a Life, the protagonist works his way far through Underhell's plot. The last chapter and epilogue likely occur when the protagonist goes to Antarctica. After blowing up one of the major leaders of the infection, the zombies have a devastating defeat at the South Pole, but as the end cutscene shows, the world has been destroyed, with Jake, Angelo, Guilt(?), and paranormal survivors to be shown in later chapters as the only survivors.
  20. If the gas is removed from the Northern Wing Labs (Endgame) before Jake reads the PDA telling him to start fires, the side objective will reactivate and not be completable.
  21. I took a look at some footage of Bryan escaping. A door opens, blue flash, and Bryan comes sprinting out. The point here is that Bryan has combat armor on, but Jake does not. Surely if he was being interrogated, Bryan would have been relieved of his combat gear?
  22. As I said, Bryan was probably recently captured, too injured to say anything, or was actually attacking the police station. Bryan had full combat gear during his cameo in Chapter 2. Its fully possible that Bryan escaped the ambush at the end of Chapter 1, met up with Raito, and helped shut off the lights in the police station so Jake could get away. Then Bryan runs off to protect the helicopter above the police station while Raito goes back to find Jake.
  23. Oh and of course I hope that Chapter Two will be at least long as Chapter One (which was EXTREMELY long in my opinion). So long, in fact, that it looks like it was made in five years instead of two. (Which is a compliment.) Also, there is the possibility of decoy protagonists. Fort example, the player plays a zombie and eats a few running humans in the start of Chapter 2 before being shot by Bryan in a cutscene. Then the player switches to Jake.
  24. You mean that after Jake's massacre in Prologue, he was sent to the police station, but he didn't meet Micheal yet (nor The Furious Policeman) and afterwards was sent to prison? Hmm... it even makes sense. Precisely. You mean the moment since Jake is shot in the head, right? Hmm... but it would be strange if Ito's men would capture Jake for Micheal and policemen and then (after about a week) storm the police department killing everyone in sight :/ But maybe... maybe when infection started spreading in The City, Ito went tired of waiting and decided to "take action"? The police station was being invaded by every faction. Raito was there to bust Jake and Bryan, the zombies were getting very close (you can see them through the windows), Jake's Wife was there to break things, and Ito's guys are trigger-happy because of the chaos. Ito might not have even ordered Jake killed; perhaps Royce lost his cool or he misinterpreted Ito's orders. Ito himself is probably still in the ARC to prevent Ben and Terry from escaping. But The Furious Cop said "And judging by all the people that died, and you are the last man standing, I held you responsible for this". But what the hell? Bryan was standing too, right? I'm pretty sure that the cop was still talking about Jake's massacre from the Prologue. It is possible that the cop wasn't told that Bryan is alive or Bryan was too injured to be considered "standing." Alternatively, because Bryan is wearing his combat armor instead of civvie clothes like Jake, it is possible that Bryan was a very recent capture and they had no time to have him remove his armor.
  25. Of course, but in my opinion there's an exception for the first visit to The House - right before Jake starts driving his way to Frank, cause "they have a situation". Jake taking Frank's call, packing his things and driving out? Seems pretty real to me. That House is very real, but the other times you're at the House is questionable. Most notably, you can return to the House at any time you like, and Jake can't just force himself to sleep or hallucinate at will. Perhaps the Gas gave him the ability to shift between worlds?