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Everything posted by readinisbad4health

  1. That thing is very rare, I just trigger every alarm there is to trigger and cross my fingers. Sometimes the enemy eventually drop a G36 with a silencer attached, sometimes they don't.
  2. Crouching next to the vent and kill the zombie w/ a leg shot will do the trick. The problem is the AI. they turn stupid when there is too many friendlies, start lagging behind and getting themselves killed. Also, anyone notice Carl's audio files are a lil low quality? it's like there an echo, as if the dev half expect us to never saved him in the first place XD
  3. Maybe he ll help Jake to fight SHE? Some awesome ghost combat?
  4. Would be more realistic if you can loot the dropped ammo. Retention reload is also nice, dump the half empty mag into a dump pouch(or inventory) for the ammo to be reuse latter, but I imagine that will be to much work to be made possible. Also moonclips are a good option for revolvers
  5. And the MUSIC, omg the music, pratically forced me listen to it instead of staring at the boss XD
  6. I always just assume he let his boot do the talking . I REALLY like how he don't go AHHHHH like Issac, make him seem more badass. That and having a character's only reaction to any situation is shoot/kick his way out is pretty badass. Which is why I find the house sequence distracting, most of them are they are character breaking moments.
  7. BIG thanks hobo for the tip, I was wondering how to get into the gas chamber again, to look for it, turns out i was dead wrong.
  8. To get into the Gas Chamber in the BIOLABS (After activating the North Wing elevators), is that when got gassed? @TheFlyingTimbus I actually save the dude by blocking/crouching where he would killed and shoot the enemies's legs. It's still a pain to save everyone tho, since the AI turns stupid with this many npcs.
  9. I believe the hatches in the morgue is there to troll us card hunters. Forcing us to crawl thru dead bodies in a prison full of zombies, this is a ploy by the dev to made us crap ourselves. I agree w/ the jacobo the hobo, the survivors are randomized, most of the time I only find 1 out of 2 guys in the residential area, everytime i crossed my finger and hope Terry will give me a magnum.
  10. @ViolentValentine I am a noob at cvar but is the command go as: ent_fire HermitCards Ignite?
  11. Npc with subgun really help as well, save up on ammo and health
  12. I am all for a better, tougher fight, but doesn't anyone find it weird that in most games, the easier difficulties give u more weapon? I mean what is the point? You don't need em anyways, but when you do need them in tougher difficulties, you don't get any. Seem a bit counter intuitive to me.
  13. I would've thought its something different, since Micheal mention it, but I smell something fishy on the 1 in the tank.
  14. A tactical army expert who wipe out an entire battalion of PMC, legions of zombie, and bunny eared super ninjas all in a day's work.
  15. ALL the NH2 SWAT dialogue and this little gem with Bryan taunting people who are shooting at him Bryan: Is that all you got? Where'd you learn to shoot? ARC dude: Hey, why don't you come up and find out! Bryan: No way, man! Why don't you come down here? I can do this all day! ARC dude: Oh yeah? Well I can do this all year! Bryan: Fine then! I can do this for a century! Ha ha! ARC dude: Well, you're gonna have to come out eventually. We'll see who'll be laughing then! Bryan: Whatever man! You just keep emptying your weapons on this train! I don't give a fuck! ARC dude: Oh no no, trust me, there's plenty more where that came from. We've got plenty of ammo, we'll tear that train to shreds! Bryan: Pff! To shreds! Ha, he said to shreds...oh yeah? I'd like to see you do that! ARC dude: Oh, well here you go! After what appears to be an exchange between 5yr old kids, Bryan told ME to clean up this mess. Real brave Bryan, you're a wonderful example for Junior And this part about Matt's (also) murderous wife is just too good to ignore Bryan: So, Rebecca(yo wife) was a scorpio huh? Matt: No, she was a cancer.
  16. Not really a spoiler, since this is just background detail, But did any1 notice this in the "gas journal room" Also,
  17. Thanks again dude. I thought he would, since some of his usual stuff is there.
  18. Thanks dude, I actually tried provoking the inmates (it don't work, they just talk) and messing with the guard by NOT going to my cell no matter what, only to get my ass thrown in the high security area, which is pretty cool, since this is the kind of stuff that they might actually do in prison. And they say waking up in the normal cell was scary, tried waking up in solitary .
  19. I don't know why, but Hermit don't spawn in the high security area. Any suggestion? Bug maybe? @Dimfire I replay the game and saved up on grenades for the mp5 and killed all of them. Maybe I missed 1 or 2. It don't make a difference on the enemy encounter/respawn. But it's nice to see so many pools of blood whenever I pass this area, as my personal trophy and a testimony to the dev team's attention to detail.
  20. Speaking of in the showers in the beginning.
  21. It wasn't until DragonmasterNor's walkthru that I know I can do that, by then I already wasted an hour on what would be a 10 min part of the game. XD
  22. Someone mention is somewhere is the forum, but in case you miss it. GaLm finished it its a bit slow imo, because its a livestream. DragonmasterNor (1 of the VA for this game) is making a nocomment walkthru, its pretty good, help me get all the cards and go thru that sadisitic part of the game. Seriously, I don't why devs keep making these parts in a game (still love this game tho). I always burst a blood vessel at these parts.
  23. I somehow didn't see at first. Now I cannot unseen it no more
  24. I think they know soon or later, someone is gonna try this shit or just start killing people they aren't supposed to kill. Afterall, they did put a RPG in a room for that.