Fredrik

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Fredrik last won the day on January 16 2014

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About Fredrik

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  • Birthday 04/06/1988

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    http://www.leemann.se/fredrik
  1. The problem occurs if you by accident overwrite any of the files in the /scripts-folder. If you followed fix/workaround #1 the possibility that you actually did gets bigger. mrdragon481 had the same problem and made a video about it, you find it here (scroll down the page): http://forums.wecrea...nt-move-in-nh2/ You can also try to overwrite your scripts-folder in sourcemods\NH2 with the folder that you find in the archive (NightmareHouse2_1.0.rar) http://www.moddb.com...-release-10-rar You can also uninstall the mod (deleting the folder) and reinstall it from the archive above. After doing this read this PDF: http://www.leemann.s...-2014-09-09.pdf
  2. The problem occurs if you by accident overwrite any of the files in the /scripts-folder. If you followed fix/workaround #1 the possibility that you actually did gets bigger. mrdragon481 had the same problem and made a video about it, you find it here (scroll down the page): http://forums.wecreatestuff.com/index.php?/topic/76903-cant-move-in-nh2/ You can also try to overwrite your scripts-folder in sourcemods\NH2 with the folder that you find in the archive (NightmareHouse2_1.0.rar) http://www.moddb.com/mods/nightmare-house-2/downloads/nightmare-house-2-release-10-rar You can also uninstall the mod (deleting the folder) and reinstall it from the archive above. After doing this read this PDF: http://www.leemann.se/fredrik/guider/workarounds-nightmarehouse2-2014-09-09.pdf
  3. The errors above are treemodel. They are called tree_pine and shall be from Half Life Episode 1 You find them in Steam\steamapps\common\Half-Life 2\episodic\ep1_pak_dir.vpk They shall also be included in: Steam\steamapps\common\Source SDK Base 2007\ep1_pak_dir Weird that your game can´t mount those from ep1_pak_dir, have you mounted the folder in your gameinfo ? It can be that valve updated source sdk 2013 to not include all of the files bur I don´t think so :/ model names: models/props_foliage/tree_pine_tall_cluster_01.md models/props_foliage/tree_pine_03.mdl models/props_foliage/tree_pine_01.mdl models/props_foliage/bramble001a.mdl models/props_foliage/tree_pine_02.mdl If you google for "props_foliage" you will probably find a download if non of above will work
  4. I wrote a guide as a pdf dokument if you would like to download or print, you can find it here: http://www.leemann.se/fredrik/guider/workarounds-nightmarehouse2-2014-09-09.pdf It´s based on fix/workaround #3 but also with some ideas from PlainNSimple
  5. Hey! No, fix #3 should be enough. The missing file "surfaceproperties_ep2.txt" is in ep2_pak_dir\scripts Please make sure: 1. You have those tools downloaded and installed - Source SDK Base 2007 - Source SDK 2013 Singleplayer 2. You have those folders in steamapps\common\Source SDK Base 2007 - ep1_pak_dir - ep2_pak_dir If you don´t have them paste them into that directory 3. You downloaded my gameinfo.txt from fix/workaround #3 and pasted it in steamapps\sourcemods\NH2 After you have done this open the file and varify it´s content: "GameInfo" { // This is what shows up in the 'Third Party Games' area of the Steam games list. game "Nightmare House 2" icon "resource/nh2" title "Nightmare House 2" developer "Hen Mazolski" developer_url "http://wecreatestuff.com" type singleplayer_only FileSystem { SteamAppId 218 // GCF for Source SDK Base 2007 ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { Game |gameinfo_path|. Game sourcetest Game hl2 Game ep2_pak_dir Game ep1_pak_dir } } } If you still have problems after this read and follow fix/workaround #1 on this page: http://forums.wecreatestuff.com/index.php?/topic/76873-guide-to-solve-problems-in-nightmare-house-2/ If you don´t have all of the games you can probably use gcfscape to copy the content from: - steamapps\common\Source SDK Base 2013 Singleplayer\ep2\ep2_pak_dir.vpk - steamapps\common\Source SDK Base 2013 Singleplayer\episodic\ep1_pak_dir.vpk Fix 3 would be the best option, me and my friends use it without any errors, some of them don´t even have the required games. Strange
  6. The problem that you are experiencing is because of Valves steampipe update a while ago. Resources needed by this mod are now embedded in VPK-files and the mod can´t read those, thats why you get the error: surfaceproperties_ep2.txt is missing and missing textures in game. There are working workarounds for those problems, you can find them here: http://forums.wecreatestuff.com/index.php?/topic/76873-guide-to-solve-problems-in-nightmare-house-2/ Scroll down on that page until you find "Fix/workaround: #3" and read that one. Both me and friends have tested this fix with and without any of the half life 2 games, everyone that I know can confirm that my fixes do work for them aswell.
  7. Hey new guy =) You shouldn't have clicked on "Don´t move" for all the files. Folders should be replaced and missing files should be added but not overwritten. However you shall scroll down on this page and read "Fix/workaround: #3" This guide fix/workaround is more efficient and simpler.
  8. Since Valves Steampipe-uppdates all the files needed are now packed into vpk-files. This mod can´t use those files. Please read my guides about how to get the game running again, Scroll down on the page until you se "Fix/workaround: #3" and follow that guide: http://forums.wecreatestuff.com/index.php?/topic/76873-guide-to-solve-problems-in-nightmare-house-2/ Many people that I know have tested this and got their game to work. Please remove and reinstall your game before doing all this, only to make sure you have a standard and clean installation of the game.
  9. Only experienced this crash when I were using the standard gameinfo.txt, did you download my costum one and install that ? Fix/workaround: #2 and Fix/workaround: #3 should work because different people have tried those and got the game working even if they didn´t have any or the correct games on steam. Make sure the games are listed in this order in your gameinfo-file: 1. Game: |gameinfo_path|. 2. Game: sourcetest 3. Game half life 2 4. Game half life 2 ep2 5. Game half life ep1 or episodic Don´t copy above into gameinfo.txt, it´s just an example. Please download the file from appropriate fix/workaround.
  10. What you are describing sounds like missing materials and models from HL2 ep1, the trees in the prologue are actually models from ep1. Try my latest fix/workaround here: http://forums.wecreatestuff.com/index.php?/topic/76873-guide-to-solve-problems-in-nightmare-house-2/ Scroll down on the page until you find this: "Fix/workaround: #3". If you do this you will be able to play the game even if you didn´t have any games installed on your account.
  11. It´s weird that you don´t get any type of error-message, hard to try to help you then... You could try some of my guides here: http://forums.wecreatestuff.com/index.php?/topic/76873-guide-to-solve-problems-in-nightmare-house-2/?p=127741 Scroll down on the page until you find "Fix/workaround: #3" using this fix you can play the game using only the free tools on steam: - Source SDK Base 2007 - Source SDK Base 2013 Singleplayer
  12. Fix/workaround: #3 Got the game to run using ep2_pak_dir and ep1_pak_dir as well as conntent in source SDK Base 2007. I think I understand wy this works and will try to explain it here: In the folder: common/source sdk base 2007/vpks you will find some VPK-files. I think that those will get automounted by Source SDK Base 2007 when the game/tool is run, nightmare house 2 is using Source SDK Base 2007 and therefor those VPKs will get mounted. And where do they get mounted ? I think that they will get virtual mounted and replace the base-folders: Source SDK Base 2007\hl2, Source SDK Base 2007\sourcetest and Source SDK Base 2007\platform If you have an steamaccount with no games installed on it and only the tools Source SDK Base 2007 and Source SDK Base 2013 Singleplayer those VPKs will be presented in Source SDK Base 2007\vpks: depot_206_dir.vpk (HL2 content) depot_207_dir.vpk (HL2 content) depot_208_dir.vpk (HL2 content) depot_215_dir.vpk (sourcetest) depot_216_dir.vpk (HL2/platform) depot_305_dir.vpk (HL2 content) depot_306_dir.vpk (HL2 content) depot_307_dir.vpk (HL2 content) [depot_310_dit.vpk (HL2/platform)] depot_317_dir.vpk (platform) The amount of files and folders in Source SDK Base 2007 will vary and is depending on what and how many games you have installed on your account. I think this is the answer to why my first fix didn't work for everyone. When I had ep1_pak_dir and ep2_pak_dir in source SDK Base 2007 steam updated the tool to include some ep1 conntent and a new folder (episodic). This update were also triggerd when I installed Counter-Strike Source: depot_213_dir.vpk (episodic[source SDK Base updated]) depot_308_dir.vpk (episodic[source SDK Base updated]) depot_309_dir.vpk (episodic/hl2[source SDK Base updated]) depot_381_dir.vpk (episodic/hl2[source SDK Base updated]) The sourcefile "nh1remake_fixed.vmf" are using some decals from Counter-Strike Source, no matter what those decals won´t be loaded in the game. Maybe they are not in the BSP-file so you might need to recompile the level but as long as you don´t have errors in game you don´t need them... Now do this: 1. Download the mod from here: http://www.moddb.com/mods/nightmare-house-2/downloads/nightmare-house-2-release-10-rar or here: http://.nh2.wecreatestuff.com 2. Make sure you have Source SDK Base 2007 and Source SDK Base 2013 Singleplayer installed on your account 3. Open a command prompt window. - Windows 7/Vista: Start-Menu (windows-orb) and search for CMD. - Windows XP: Start-Menu -> Run and type cmd into run, press Enter. 4. Change directory to common\Source SDK Base 2013 Singleplayer\bin, asuming you have the same searchpaths as I have that would be: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin 5. Copy and paste the commands below one by one into the command prompt: cd C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin vpk.exe ..\ep2\ep2_pak_dir.vpk vpk.exe ..\episodic\ep1_pak_dir.vpk These commands extract content from all VPKs into new folders. 6. Cut and paste the bellow folders (the bold ones) into common\Source SDK Base 2007 - common\Source SDK Base 2013 Singleplayer\ep2\ep2_pak_dir - common\Source SDK Base 2013 Singleplayer\episodic\ep1_pak_dir 7. Modify your gameinfo file located in sourcemods\NH2: - I have attached my gameinfo-file so what you need to do is. Use this gameinfo-file if you use this fix, it will only work with this fix/workaround =) Rename sourcemods\NH2\gameinfo.txt to gameinfo_original.txt Save my attached gameinfo.txt and paste it in sourcemods\NH2 8. Now if you did everything right it should work. Start the game and cross your fingers =) This is what I did to gameinfo.txt: - Removed AdditionalContentId Added those searchpaths: - Game |gameinfo_path|. - Game sourcetest - Game hl2 - Game ep2_pak_dir - Game ep1_pak_dir This fix/workaround will: - Save diskspace - Reduce amount of mountpoints in gameinfo.txt - Probably improve performance in game because of fewer mountpoints and the game doesnt need to search in that many folders. gameinfo.txt
  13. Fix/workaround: #2 now I have got everything to work! I tested this workaround on my own account whit no games installed only the tools source SDK Base 2007 and Source SDK Base 2013 Singleplayer Also two friends tested it and got it to work, one of them had HL2 ep2 and the outher only had HL2 one hiss account. This fix/workaround will make it posible to play the game for free on steam. Since I´m not able to mount vpks in gameinfo.txt for some reason, maybe Source SDK Base 2007 is not supporting that or I do it wrong I need to use Valves vpk-tool and extract the content First you can delete your mod-folder SteamApps\sourcemods\NH2 Then you can download and install a new one from here: http://www.moddb.com/mods/nightmare-house-2/downloads/nightmare-house-2-release-10-rar or here: http://nh2.wecreatestuff.com/ Make sure you have Source SDK Base 2007 and Source SDK Base 2013 Singleplayer installed on your account Now do this: 1. Open a command prompt window. In Windows 7/Vista you do this by going to your Start-Menu and search for CMD. Windows XP users can do the can open CMD by going to Start-Menu -> Run and type cmd into run, press Enter. 2. Change directory to common\Source SDK Base 2013 Singleplayer\bin, asuming you have the same searchpaths as I have that would be: C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin Copy and paste the commands below one by one into the command prompt: cd C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin vpk.exe ..\ep2\ep2_pak_dir.vpk vpk.exe ..\episodic\ep1_pak_dir.vpk vpk.exe ..\hl2\hl2_misc_dir.vpk vpk.exe ..\hl2\hl2_sound_misc_dir.vpk vpk.exe ..\hl2\hl2_sound_vo_english_dir.vpk vpk.exe ..\hl2\hl2_textures_dir.vpk vpk.exe ..\sourcetest\sourcetest_pak_dir.vpk vpk.exe "..\..\Source SDK Base 2007\vpks\depot_317_dir.vpk" These commands extract content from all VPKs into new folders. You can technically leve it like this and modify gameinfo.txt to mount those new folders using a command like this: game "|all_source_engine_paths|../Source SDK Base 2013 Singleplayer/hl2/hl2_misc_dir" I tested this and that worked but the performance and the stability of the game were kind of poor, I was experiencing a crash to. Regarding to Valves page they claim that |all_source_engine_paths| would be like a parameter and when you use that with AppID 218 which is Source SDK Base 2007 |all_source_engine_paths| is going to represent the path to Source SDK Base 2007, common\Source SDK Base 2007 the ".." means go back one folder (that folder is common). https://developer.valvesoftware.com/wiki/Gameinfo.txt I think I solved the performance issue by doing this: 3. Cut and paste the bellow folders (the bold ones) into common\Source SDK Base 2007 common\Source SDK Base 2013 Singleplayer\ep2\ep2_pak_dir common\Source SDK Base 2013 Singleplayer\episodic\ep1_pak_dir common\Source SDK Base 2013 Singleplayer\hl2\hl2_misc_dir common\Source SDK Base 2013 Singleplayer\hl2\hl2_sound_misc_dir common\Source SDK Base 2013 Singleplayer\hl2\hl2_sound_vo_english_dir common\Source SDK Base 2013 Singleplayer\hl2\hl2_textures_dir common\Source SDK Base 2013 Singleplayer\sourcetest\sourcetest_pak_dir You will now have the folders in these searchpaths: common\Source SDK Base 2007\ep2_pak_dir (this folder contains files needed from HL2 ep2) common\Source SDK Base 2007\ep1_pak_dir (this folder contains files needed from HL2 ep1) common\Source SDK Base 2007\hl2_misc_dir (this folder contains HL2 models, materials and more) common\Source SDK Base 2007\hl2_sound_misc_dir (this folder contains HL2 sounds) common\Source SDK Base 2007\hl2_sound_vo_english_dir (this folder contains HL2 sounds) common\Source SDK Base 2007\hl2_textures_dir (this folder contains HL2 materials) common\Source SDK Base 2007\sourcetest_pak_dir (this folder contains Source test / SDK materials) common\Source SDK Base 2007\vpks\depot_317_dir (this folder contains script from HL2 referenced by NH2/scripts/surfaceproperties_manifest.txt and more) 4. Modify your gameinfo file located in sourcemods\NH2: I have attached my gameinfo-file so what you need to do is: Use this gameinfo-file if you use this fix, it will only work with this fix =) Rename sourcemods\NH2\gameinfo.txt to gameinfo_original.txt Save my attached gameinfo.txt and paste it in sourcemods\NH2 5. Now if you did everything right it should work. Start the game and cross your fingers =) This is what I did to gameinfo.txt: - Removed AdditionalContentId Added those searchpaths: game |all_source_engine_paths|sourcetest_pak_dir game |all_source_engine_paths|hl2_misc_dir game |all_source_engine_paths|hl2_textures_dir game |all_source_engine_paths|hl2_sound_misc_dir game |all_source_engine_paths|hl2_sound_vo_english_dir game |all_source_engine_paths|vpks/depot_317_dir/hl2 game |all_source_engine_paths|ep2_pak_dir game |all_source_engine_paths|ep1_pak_dir I´m currently trying to reduce all those folders and mountpoints that will reduce filesize and hopefully improve performance because gameinfo.txt wont need to scan all those folders. gameinfo.txt
  14. A friend of mine is having the same problem. She have those games and tools hl2 ep2 Source SDK Base 2006 Source SDK Base 2007 Source SDK Base 2013 Singleplayer I have been investigating that more and what I can se some of the materials used are from HL2 ep1 also and maybe even HL2 When I loaded the first level (nh1 remake) and used the command "mat_showtextures" in console I got a list of what I think is all the textures used in that level. I also have a projekt for my own, that is to import the map nh1remake into hammer editor for left for dead 2. I had some trouble to find all materials and models first After I copied materials and models from below files I got it working so I can now play that map in l4d2 but it need some more editing =) common\Source SDK Base 2007\vpks\depot_206_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_207_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_213_dir.vpk (HL2 ep1 content) common\Source SDK Base 2007\vpks\depot_215_dir.vpk (sourcetest/lostcoast) - You will probably not need to copy from this common\Source SDK Base 2007\vpks\depot_305_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_306_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_308_dir.vpk (HL2 ep1 content) common\Source SDK Base 2007\vpks\depot_317_dir.vpk (platform) - You will probably not need to copy from this common\Counter-Strike Source\cstrike\cstrike_pak_dir.vpk (fixed some decals that were missing in game) - You will probably not need to copy from this I still work on it but you can try to use gcfscape and copy materials and models from the files below as a workaround: common\Source SDK Base 2007\vpks\depot_206_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_207_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_213_dir.vpk (HL2 ep1 content) common\Source SDK Base 2007\vpks\depot_305_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_306_dir.vpk (HL2 content) common\Source SDK Base 2007\vpks\depot_308_dir.vpk (HL2 ep1 content) I have all the hl2 games and all the tools mentioned above and the game worked for me using the fix/workaround that I first wrote. Maybe source SDK base 2007 won´t mount those VPKs if you don´t have the game for it´s content :/ Try this first and please comment if or if it didn´t work =)