urcousinvinnie5

Members
  • Content count

    23
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by urcousinvinnie5

  1. With talk of Underhell possibly being moved from Source to UR4, it makes me think what our favorite characters would look like with new, custom made assets and models. I've been rummaging around some ideas and I think I have a good picture of what our character's outfits will look like. First off, I believe both the security guards and the PMCs should be wearing the Interceptor Plate Carrier Vest. This baby is standard issue in the U.S. military and has seen extensive combat. It also comes with optional attachments such as shoulder and thigh guards as well as a crotch pad. I think the Security Guard variant should be grey-brown and have the white "SECURITY" text on the back and for the PMCs it should be all black with a crotch pad and shoulder-guards. Also, for the PMCs, an S10 British gas mask with an Enhanced Combat Helmet. Tell me what you think.
  2. I actually think I can make some models for future Underhell redesigns using ARMA III's arsenal. Jake In ARC security armor ARC Merc Whatdya think?
  3. With talk of Underhell possibly being moved from Source to UR4, it makes me think what our favorite characters would look like with new, custom made assets and models. I've been rummaging around some ideas and I think I have a good picture of what our character's outfits will look like. First off, I believe both the security guards and the PMCs should be wearing the Interceptor Plate Carrier Vest. This baby is standard issue in the U.S. military and has seen extensive combat. It also comes with optional attachments such as shoulder and thigh guards as well as a crotch pad. I think the Security Guard variant should be grey-brown and have the white "SECURITY" text on the back and for the PMCs it should be all black with a crotch pad and shoulder-guards. Also, for the PMCs, an S10 British gas mask with an Enhanced Combat Helmet. Tell me what you think.
  4. I don't think so, he just says "If that's any help" to give you an idea of what to look for. The computer equipment if just there to let you know it's his bed and subsequently where his red chest is.
  5. I think NWI should pick up Underhell as their own title with MXthe as the Project Lead, writer, creator and director.
  6. I know Hen said that he wouldn't make NH3 but regarding the multiple teasers to some sort of sequel in the 2015 release, especially what Romero says before he's killed, if it's true that there won't be an NH3 then this is both a slap in the face and a middle finger rubbed in the face of everyone who wanted to see another game. If there really isn't going to be an NH3 it's like rubbing salt into the wound by teasing all these things for a game we really wanted a sequel out of. Is Hen messing with us and there will be an NH3 but at a MUCH later date or will there never be an NH3 and Hen is essentially trolling us?
  7. Well, if it's so easy to use, we might see an enhanced version of Underhell on S2.
  8. With the steam version to come out eventually, there are a lot of cool things I and a lot of others would like to see from MXthe's time on insurgency. I tried talking with MXThe about this on steam but you can't message people on steam if they're not your friend. So i sent him an FR and he denied it since he doesn't know me. So i thought i'd deposit my two-cents here on the forums. Alright enough chit-chat, let's get into it. 1.Insurgency's weapon sway: I liked how you had free-aim to replace inflating crosshairs in Underhell but the movement for free-aim was kind of stiff and jerky in my opinion. I was thinking MXThe could add insurgency's smooth side-to-side weapon sway. 2. Better gore: This has been brought up before but I imagine a gore system similar to Contagion. Where combined with dismemberment and decapitations you can chip off bits of flesh from an NPC's legs, arms and torso. It would also be cool to see more meat chunks from decapitations rather than the blood stream we have now. 3. Blood pools: Black Mesa-esque blood pools. 4. I've seen this has been brought up in another thread, but still worth a mention. Safe room characters that follow you: Rather than have everyone stand around like a bunch of lazy asses, if a guard isn't busy he'll follow you out into the danger zone. For example, say Eric isn't busy and is just sitting in his chair at the end of the hallway, he'll ask if you need anything, that's when a menu option pops up with ENTER and BACKSPACE. ENTER will have him follow you, BACKSPACE will cancel the interaction. And when you and your companion find a survivor, they will add some extra dialogue. NEW 5. Hold-to-aim. Rather than toggling ironsights you also have the option to Hold the designated key. That's all i got so far.
  9. I wish he would replace the benelli's model with a mossberg 590 or a remington 870. The winchester shotgun seems a little outdated for this type of game.
  10. For Underhell-mod. I've got some ideas for when the Underhell source code comes out to make an SMOD game out of it. A complete recreation of HL2 with Underhell's many features.
  11. Just out of curiosity, is Underhell open for voice auditions? I've had this thought around in my head that maybe I can play a minor role like a soldier or a civilian. Just speaking hypothetically.
  12. I was thinking I could be a separate soldier AI voice. I'll admit, I've fallen in love with Michael's voice but do you think when the time comes we can add some additional soldier voices maybe as an addon? EDIT: Another thing that is very important; I still have a young voice but that's probably something that can be fixed with audio editing programs right?
  13. I really loved the idea for an Underhell web comic. Many video game developers have created comics to better tell the story or as a spin-off to a certain character. It sounds like something WCS can create. We've created flash games before, why not experiment in literature. The real problem is finding an illustrator for the comic if this actually does become a thing.
  14. Nah, it's no easier than doing it the traditional way. You would have to port all of the maps to Gmod as well as the characters, props, and textures. Making it in garry's mod seems a little cheap, I say we should do it the traditional way. The guy who created concerned was making a satire comic. I'm expecting this comic to stay true to the game it's based on.
  15. I recently saw the fan art posted on Underhell's Facebook page. There's no harm in at least ASKING the guy. Another thing which isn't too much of a problem but still up for discussion. The game has multiple choices changing the outcome. While the choices don't entirely change the story and the outcome is mostly the same, we would have to chose which choice would be considered canon. For example, when Jake goes to the prison cafeteria. He can either go back to his cell and be ambushed by Tyrone (Which in itself ALSO has two outcomes, Jake wins the fight or he gets wounded) or he could wait in the cafeteria and be sent back to his cell because of Tyrone. Also, we could have our own take on cinematic points in the game. For me, when I was fighting Marcus, I thought it would be cool to dodge his attacks and cut his head off with an axe. Something like that would be pretty cool in the comic when Jake runs out of ammo.
  16. I was thinking, with the source code for Underhell released as well as the many similarities between the two games, I was thinking it would be a cool idea to make an SCP containment breach source remake. Underhell has a lot of elements that can be used for a project like this. Just take away the guns and it's practically the same. We also have plenty of models to look at for the NPCs. For the SCP personnel we have the scientist skins for the citizens. We have the CS:S GIGN models for the security officers and Nine-Tailed Fox, or we could even use the Underhell PMC models. We also have plenty of SCP maps made in source that are already out there. I imagine creating something like this should be fairly easy since the original SCP game is pretty simple in it's design. What does the community say? Can we earn our namesake by creating more stuff?
  17. SCP Containment breach: The inventory system is very similar to that of SCP containment breach. As well as the fact that monsters (zombies) have breached containment and a military force is sent in to contain it while they are also ordered to kill low level personnel.
  18. Waiting is hard, but we're almost there. -Terrance Mason The wait makes the final release so much sweeter.
  19. Wow. The plot in underhell is super deep. I think I would go far enough to say that Underhell's plot has to be one of the most convoluted yet still enjoyable stories every created for a video game. Like the lines from the underhell theme is "Confusion and chaos" Instead of straight at the end on a cliff hanger, the game keeps you guessing from beginning to end. PLEASE make this a retail game!
  20. I have an idea to remake nightmare house 2 with mechanics from underhell. Shaky aiming: Hard to aim without using ironsights, More torque: better melee weapon animations, Variety: multiple weapons for each category, Blood and gore: One headshot decapitation and dismemberment especially with the creepers, 10 slot inventory for objective important items such as keys and key cards as well as medical equipment like medkits, sprays and bandages. Bleeding: Caused by being hit too much by regular zombies or hit at least 3 times within 10 seconds by a creeper, the creeper claws are long and sharp which could easily fit as a challenge against bleeding. New cast of voice actors: As much as I like the guy who plays Dr. Romero and the SWAT team( I really do, don't get me wrong) I just feel like the SWAT should have more variety to their voices. Like alpha leader will be the guy who plays Terry and Ben. Leeroy will remain the same actor, Johnson could be voiced by Tom Stoffel as a reference to Bryan and alpha 3 will be the guy who voices the PMCs. (Sorry if i can't remember their names) Also, the original weapon models from the game now with the shaky aim and ironsights. Such as maybe for pistols: CZ-52, Glock-17, Colt Python. For shotguns maybe the Mossberg-500 and the SPAS-12 (recieved at the end) I felt as if you didn't have enough time with the shotgun, just one boss battle and that was it. So that's why I think we should use a civilian issued shotgun for earlier in the game and use the SPAS-12 as the final boss weapon. SMGs would be just the MP5A5 and the MP7. Rifles probably shouldn't be added.
  21. If only we had access to the models and maps in garry's mod, we can probably make a "concerned-esque" comic of the entire story of underhell. There are already a few models on the workshop such as the infected and the guards, the PMCs haven't been released though.
  22. I would love to see not a comedy but the entire story in a graphic novel form. Just a fan made project. I don't have the drawing skills, but I hope someone does. I like this idea.
  23. By now you have probably seen all of the NH2 references in underhell. Alpha team seen during jake's training, dr. romero acting as jake's doctor, and possibly a lot more we have yet to see. I don't see these being just little nods. First off, frank says that he and alpha leader (blue) are close friends. second, dr. romero is indeed in the field of psychology of which jake is his patient. and third, frank mentions that jake's squad would have been sent in the hospital, but sent in alpha instead. Could underhell and nightmare house be in the same universe or separate? If that is the case than could there also be some ties between NH and underhell in terms of the plot. Could romero had been a scientist for the company that owns ARC facility or as we all know it "Underhell". If romero does work for them then does he know thomas hawkfield and possibly aided in posterus and terminus?