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IDEA! Portal: TFV for iPhone/iPod Touch


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#1 TexasJr

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Posted 19 January 2009 - 07:28 PM

I love portal on the internet but I would love even more to be able to take it around with me where I go on my ipod. Do you think you could make a version for the iPhone/iPod Touch?
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#2 TheNoiseExplosion

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Posted 19 January 2009 - 08:08 PM

Wow, I actually think that could be possible, let's see what h3n and 1d0 say.
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#3 Patacorow

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Posted 19 January 2009 - 08:27 PM

TexasJr said:

I love portal on the internet but I would love even more to be able to take it around with me where I go on my ipod. Do you think you could make a version for the iPhone/iPod Touch?


And how exactly will you control the character / portalgun? =
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#4 elitehakor

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Posted 19 January 2009 - 10:17 PM

Patacorow said:

TexasJr said:

I love portal on the internet but I would love even more to be able to take it around with me where I go on my ipod. Do you think you could make a version for the iPhone/iPod Touch?


And how exactly will you control the character / portalgun? =



ASHPD=touch screen

movement=motion?
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#5 TheNoiseExplosion

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Posted 19 January 2009 - 10:20 PM

Jumping?
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#6 Hen7

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Posted 19 January 2009 - 11:31 PM

Didn't worked on the PSP, can't see it working on the iPhone.
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#7 sirwillis

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Posted 19 January 2009 - 11:56 PM

i think if you move left and right with movement, then add a jump button on there, then you can just touch wherever you want a portal. or add left and right buttons, they would be on the bottom of the screen with the jump button
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#8 elitehakor

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Posted 20 January 2009 - 12:27 AM

It only worked for the DS cause it had buttons and a touch screen
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#9 sirwillis

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Posted 20 January 2009 - 02:42 AM

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edit: wow that is WAYY to small haha
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#10 OZPruductions

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Posted 20 January 2009 - 01:08 PM

In the iPod touch/iPhone you can make it control Chell with the gravity of the iPodiPhone, and creating portals by clicking!
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#11 NeatNit

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Posted 20 January 2009 - 04:57 PM

iPod and iPhone are either overpowered or overrated. Assuming it's overpowered, they could have a touch screen and gravity detection, but coulodn't make a few simple buttons??
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#12 OZPruductions

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Posted 20 January 2009 - 06:46 PM

They can but then it wouldn't be iPod'ik
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#13 hexpunK

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Posted 20 January 2009 - 07:16 PM

If you were to do this I would recommend making it a Jailbreak app first, otherwise you would be paying apple a fee, and you may not even get download.But it would be entirely possible, they made Doom work on the iPhone FFS!
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#14 TexasJr

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Posted 20 January 2009 - 11:42 PM

Yeah guys, like I have a game called cube on it, freaking 3-D fps. If they can make that you can surely make iPortal (lol). But yeah I would definently be willing to pay for that app, as long as its not overpriced.
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#15 sirwillis

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Posted 21 January 2009 - 03:03 AM

TexasJr said:

Yeah guys, like I have a game called cube on it, freaking 3-D fps. If they can make that you can surely make iPortal (lol). But yeah I would definently be willing to pay for that app, as long as its not overpriced.


ya maybe a dollar or 2...3 at most
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#16 NeatNit

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Posted 21 January 2009 - 06:45 AM

hexpunK said:

...But it would be entirely possible, they made Doom work on the iPhone FFS!
Barely! My uncle has an iPhone, he showed it to me... The game works, but controls suck ass. I couldn't even get past the first part. Not to mention that wherever you touch on the screen (except for the lower part which is the menu) it shoots, but it shoots in the middle, not where you touch. Also, it turns too fast, making it even harder to kill.
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#17 sirwillis

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Posted 21 January 2009 - 11:19 PM

ya FPS on ipod kinda suck
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#18 hexpunK

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Posted 22 January 2009 - 05:12 PM

NeatNit said:

hexpunK said:

...But it would be entirely possible, they made Doom work on the iPhone FFS!
Barely! My uncle has an iPhone, he showed it to me... The game works, but controls suck ass. I couldn't even get past the first part. Not to mention that wherever you touch on the screen (except for the lower part which is the menu) it shoots, but it shoots in the middle, not where you touch. Also, it turns too fast, making it even harder to kill.


Positive that was doom (or quake, I forget the tow), because there was a shoddy app called Cube released on the app store, that had very bad controls.
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#19 Ethan795

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Posted 22 January 2009 - 06:20 PM

I've got Cube from ages ago...it was fun at the time but pretty shit tbh, very limited.
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#20 hexpunK

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Posted 22 January 2009 - 06:30 PM

Ethan795 said:

I've got Cube from ages ago...it was fun at the time but pretty shit tbh, very limited.


Very, very limited, the enemies caused monster lag on some FOV's
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