Wwadlol

Setting up Hammer for Underhell?

4 posts in this topic

I have been able to partially set up hammer for Underhell, but with a few side effects.

u1_zps7dzqtoxj.png

This is how I first set it up, there is no .Fdg file so i had to use hl2's. And the build programs are the same as hl2's too.

However, when I started a new map the error "missing material editor wireframe" came up. The editors material files were missing, so I did this.

u2_zpsxspxeydp.png

I tried to copy over the textures.vpk files from hl2 over to underhell, by both putting them in the main folder and adding the path in the gameinfo.txt

The red marker shows what was already in the .txt file before I edited it. And it doesn't seem to have any textures for hammer? (could be wrong)

So I was now able to create a map with hammer with and without problems.

 

So this is a map I made yesterday.

u3_zpswkcxphmj.png

As you can see the combine_s appear as soldiers. The textures work correctly, however, any new entities such as Weapon_melee_axe will not appear in the list.

there is a bypass for this though as I have done, but they appear as obsolete. The entities work ingame. but I'm not able to edit the properties, for example, you can not

choose a skin for the soda can, and properties like Uh_spotbodies does not exist.

 

So I hope anyone has a solution to this as Underhell is one of my favorite games out there, thanks.

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If I remember correctly, skin of soda can be changed by numbers, from 1-3, 4 is power punch. There is entity list on underhell's tutotial tab on moddb as well as some other useful stuff

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If I remember correctly, skin of soda can be changed by numbers, from 1-3, 4 is power punch. There is entity list on underhell's tutotial tab on moddb as well as some other useful stuff

Yes, but there is no way to do so. As in the 3rd image where the object properties window is, any new item for Underhell is obsolete, and can not be edited.

 

Edit: Also I forgot to add to the main post. Whenever I try to open the World Model browser, Hammer closes itself. For example, I add a prop_physics entity and go to the properties

to open the model browser, hammer crashes.

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