ShaolinDave

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ShaolinDave last won the day on December 1 2009

ShaolinDave had the most liked content!

About ShaolinDave

  • Rank
    Advanced Member
  • Birthday 09/10/1979

Profile Information

  • Gender
    Male
  • Location
    Colorado Springs
  • Interests
    Kung Fu, Game Modding, Game Development, Movies

Contact Methods

  • Website URL
    http://gamejumpers.comicgenesis.com
  • Steam
    shaolindave
  • PSN
    ShaolinDave
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  1. the book was better. what would marilyn monroe be doing if she were alive right now? clawing at the lid of her coffin.
  2. yeah, but who actually finds youtube videos and rather than watch them normally just decides to move the slider and view it frame-by-frame?
  3. how do you know that's she's trying to kill you? maybe she's just very aggressively trying to show her affection?
  4. ...just saw the pic right before the elevator fall... how in the world did anyone actually catch that? you must have fuckin'.. eagle eyes... or some shit...
  5. i've seen a couple programs do this before, so i know it's possible to code. i'm just not sure if you can code it into source games (probably not)... any quiet point point of the game (maybe a randomly selected point) have the CD/DVD tray open. orrr... if you could tap into windows energy saving features and have the monitor turn itself off. when the player turns it back on, they find themselves in a different place. finally, when the game closes it starts another executable that runs hidden. eleven minutes and six seconds after the game is closed the ghost appears on your desktop.
  6. I'm not sure if the inanimate object following you around is ridiculous or brilliant. it could work, depending on how you do it. imagine a trash can tips itself over and slowly rolls to you. or quickly rolls back and forth banging against walls. wow, almost 30 pages! this mod is taking too long, hen!
  7. Bobsack1 said: I also had a dream and i was falling and falling and falling and falling, i never hit the floor, and i could hear weird moaning sounds * not happy maoning sounds the bad ones u perverts* i had a dream that my brother and i stole a car. afterwards i was going through the glove box, looking for other stuff (cash or whatever.) i found a lot of personal information and discovered the car belonged to the owner of rockstar games.
  8. out of nowhere, axe flies through the air. barely misses you and sticks in the wall.
  9. FoXoF said: SquigleyG said: ShaolinDave said: Maros said: player comes across a door; door is shaking violently (large banging noises etc; maybe human, dog or some sort of creature) ... player opens door nothing is there. or have someone crying for help instead of seeming hostile giving the player incentive to go and open the door. i like it. ...or what if someone is crying for help, so the player walks towards the door, then the voilent banging starts when they're a couple feet away. only for a couple seconds, then silence. I wouldn't open that door, then Even better idea: Use the door to steal focus. They creep past it keeping their eyes on it, and you drop a nice scary zombie behind them. And then when they kill that zombie maybe have the banging stop or something creepy like that. Did anyone see the Doctor Who episode where they were in a small pod thing and there was banging on the outside, moving closer to the airlock. building off of what you built off of what i built off... player walks into a long narrow hallway. only two doors, the one you walk in and one at the far end, maybe 20-30 feet down. the hallways should be fairly well lit, with hard-wood floors. once you step in, both doors slams shut and you hear a click as they are manually locked. after walking to the other side and trying to open the door, suddenly theres a repeditive pounding sound. starting at the far end of the hallway and moving towards you, one pound after another. floorboards bounce, hanging lights swing. imagine either something is pounding on the floorboard from below, moving towards you, or a large invisible monster is stomping down the hallway. once it reaches you, you are thrown through the locked door, which flies off it's hinges from the impact.
  10. Maros said: player comes across a door; door is shaking violently (large banging noises etc; maybe human, dog or some sort of creature) ... player opens door nothing is there. or have someone crying for help instead of seeming hostile giving the player incentive to go and open the door. i like it. ...or what if someone is crying for help, so the player walks towards the door, then the voilent banging starts when they're a couple feet away. only for a couple seconds, then silence.
  11. Unknowncode said: I've already given a couple of ideas, but i thought I shud mention sommit else. One thing that would be nice is if on hard difficulty it was REALLY hard, because I think the problem with some games (like DOOM 3) is that they're hardest difficulty just involves making your health constantly go down or something, which is never as fun as knowing that if you get hit once or twice then you're dead. So something like that would be great. building off that... it'd be cool to have an exclusive enemy for the hardest difficult level. like a zombie that has some sort of aura around it (hellfire on it's body or something.) moves slowly but takes several bullets to kill and kills the player in one hit. the player will be force to frantically unload on this enemy, expending valuable ammo just to barely stay alive. also, a few people have mentioned this before (maybe i have, too), the players health should not be represented with the normal HP counter. like in portal, the player should not know their exact health. heavy heartbeats or breathing would be good, so the player knows they're close to death, but they don't know how close they are.
  12. simple idea. player opens a locker and a dead body or a head falls out. maybe a dead body with the head severed but still in-place so the body falls to the ground and the head rolls right off. or this could be combined with my earlier idea, the head is a zombie head, still "alive"
  13. i like the idea of the two ghost. if that doesn't make it into NH2 i think i'd like to see it in another mod. maybe both ghost are "bad" but in different ways. one just wants to quck your world up. the other one wants to manipulate you into fulfilling it's agenda, and doesn't care about what you go through to do it.